The primary objective was to replicate the famous Netflix Wednesday series animation. The process began with modeling, and my primary task involved adding realistic textures to create a scene that exuded a scary and aged ambiance. Here are the outputs for the same.
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The objective was to texture a prop that appears scary or fits into a dramatic scene, so I chose a mirror. The idea was to give it an aged appearance with blood scattered on it.
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I aimed to create realistic leather-like textures from scratch. I also adjusted their properties to achieve an original appearance.
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I wanted to create a food item that combines both crispy and soft elements and textures. After creating textures in Substance Painter, I fine-tuned their properties and proceeded to develop a scene to enhance the quality of the renders.
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The objective was to create sharp-looking textures for the knife, beginning with the base colors of metalness and roughness. Then proceeded to add scratches and cuts to the blade, as well as design the handle by adjusting different textures.
Firstly, the model's UVs and mesh were adjusted in Maya. Then, it was imported into Adobe 3D Substance Painter with the objective of achieving a damaged look, as if it had been in a fight.